About Me


I am a 3d artist based in Melbourne, specialising in art and animation for games. Prior to this, I was a  2D artist - self-taught to draw primarily on the iPad/traditional pencil and paper. 

My areas of interest are character sculpting and hand-painting textures.



Qualifications:

Advanced Diploma of Professional Game Development - Academy of Interactive Entertainment (Melbourne) 

Certificate III in Media - Academy of Interactive Entertainment (Melbourne)


Awards:

AIE  2014 Graduate Awards For Outstanding Game Artist


Skills:
  • High and low-poly 3D modelling
  • UV unwrapping
  • Hand-painted stylised and realistic texture creation 
  • Sculpting
  • Retopology
  • Rigging and Animation
  • Modular environment design and set dressing
  • Concept Design

I am proficient with the following Software:

  • Autodesk Maya
  • Pixologic Zbrush
  • Adobe Photoshop
  • Ndo
  • Unity
  • Marmoset Toolbag
  • Autodesk Mudbox
  • Adobe Premiere Pro
  • Crazybump
  • XNormal

Reference:
Available on Request

Contact:

You can contact me via email
My Linked in Profile: LinkedIn Milicent Lim