I am a 3d artist based in Melbourne, specialising in art and animation for games. Prior to this, I was a 2D artist - self-taught to draw primarily on the iPad/traditional pencil and paper.
My areas of interest are character sculpting and hand-painting textures.
Qualifications:
Certificate III in Media - Academy of Interactive Entertainment (Melbourne)
Awards:
AIE 2014 Graduate Awards For Outstanding Game Artist
Skills:
- High and low-poly 3D modelling
- UV unwrapping
- Hand-painted stylised and realistic texture creation
- Sculpting
- Retopology
- Rigging and Animation
- Modular environment design and set dressing
- Concept Design
I am proficient with the following Software:
- Autodesk Maya
- Pixologic Zbrush
- Adobe Photoshop
- Ndo
- Unity
- Marmoset Toolbag
- Autodesk Mudbox
- Adobe Premiere Pro
- Crazybump
- XNormal
Available on Request
Contact:
You can contact me via email
My Linked in Profile: LinkedIn Milicent Lim